Tuesday, October 14, 2014

Hearthstone: Best Aggro Hunter deck build

The recent decision to revise Starving Buzzard and Leeroy Jenkins (see news about it here) made the Hearthstone current meta screech to a halt before moving along in a confused pace...


We ask Why, Blizzard, why?! :(

I’m saying this because I enjoy playing hunter and I cannot, think of why they would make a bird have a 3/2 body at 5 mana cost. The RPG player in me refuses to believe that in an alternate plane, this bird exists. The Earthen Ring Farseer is 3/3 for crying out loud. Are you saying this bird is as big as a cow?

In fairness to the game developers and designers, I’m sure they did their research and had a really good reason why they did this. We, hunters, just can’t help but feel that 5-mana 3/2 is too much. I’m still figuring out how to draw cards, now that I can’t wait for turn 5 just to draw. Loot Hoarder, you’re back on my short list.

I imagine Rexxar being told at the Inn that his favourite bird is no longer invited and the best thing they can do is put dear old Buzzard at the wait list.

Leeroy Jenkins, on the other hand, is a different story. It’s about time he gets revised, in my opinion. It’s only fair.

Here's a Deck list for reference if you wana play Aggro hunter. If played correctly this has an average of turn 8 kill.

Credits to Sylvan Hunter.

THE TACTICS

The goal of this deck is to secure an early win as soon as possible. If the game stretches on against control builds, your chances of winning will most likely vanish, and therefore you have to win fast. A starting hand with one Undertaker and Leper Gnome is a good one.

There’s only one Houndmaster in this deck. The idea here is you will only use him once and ideally on turn 4.

Playing traps is partly “mind games”. Know when to use traps to make your opponent react the way you want him/her to. Snake Trap ensures that there will always be a beast in play for Houndmaster and Kill Command. Three snakes already mean you have 3 damage on board; just don’t use it when you see your opponent with a Death’s Bite, for obvious reasons.

Kill Command and Leeroy Jenkins are your finishers. By turn 8, you can play Leeroy + UTH (which used to be doable at turn 7 before the revision). With the current influx of Shaman bots, UTH is a good card to have these days.

If you have any questions or suggestions, feel free to post them here.

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