Showing posts with label MTG Decks. Show all posts
Showing posts with label MTG Decks. Show all posts

Sunday, August 9, 2015

Esper Familiars (Pauper Combo)


Familiars is perhaps the strongest and perhaps the most complicated deck in Pauper. It has several variations which mostly controls the turn and allow you to combo out when you have all the pieces you need. Unmolested, this deck can routinely go off on turn 4 and has little trouble winning the game on turn 5. Many of its pieces are also excellent blockers—Sunscape Familiar and Sea Gate Oracle—and can halt a beatdown deck just long enough to put all the gears into place. The deck also has the ability to go beatdown and win through Mulldrifters in the air. All the mana from step one of the combo is just as good at casting flying fish as it is as doing unfair things.

This deck can be quite confusing to play but I'll try my best to unravel it's secrets.

MY DECK LIST


With creating a Familiar deck and running it's combo you must also understand the Quantity limit for your combo pieces. More than 1 denizen is useless, more than 2 karoo lands is useless (you'll never need to untap more)

So these are the limits:
Familiars -> 4
Karoo lands (Bounce lands) -> 2
Denizen -> 1
This is JUST IN RELATION TO THE COMBOS, of course you can use more denizens or familiars to attack, block or whatever.

First, always keep an eye out for the main combo of the deck: WALL + FAERIES + FLICKER. Other combo is WALL + SNAP This is more limited cause it cannot give you infinite blue mana, just W or B, so you use it mostly for milling. You just snap the wall and wall the snap.

Esper Sage wins by assembling the Rube Goldberg contraption of Cloud of Faeries, Azorius Chancery or Dimir Aqueduct, two copies of Sunscape or Nightscape Familiar, Mnemonic Wall, Ghostly Flicker, and Sage's Row Denizen. The first three items listed are key to the engine of this contraption. With the Familiars in play, Cloud of Faeries costs a meager U and can generate seven mana (tap both lands, spend one, untap, and retap), which when you get right down to it is an absurd amount of mana for a single card.

This mana is then used to draw cards by running Mnemonic Wall and Mulldrifter through a Ghostly Flicker or to generate even more mana with Ghostly Flicker, Cloud of Faeries, and Mnemonic Wall. Once this final cog falls into place, it is only a matter of time before the deck finds a copy of Sage's Row Denizen and starts milling four cards per repetition. It does not take long for the deck to reduce a library to zero, and it can even Compulsive Research to win on the spot instead of waiting for the next draw step.

Esper Sage is resilient. Not only does it have the dual path to victory, but it can also start and restart its combo as needed. This means that on the normal "I win" turn it can go through all the motions, not win, and still be in good enough shape to go through the motions and win the next turn. This cannot be understated since so many of the cards available to fight the combo in Pauper are one-shot deals. The best way to combat this combo is to attack the graveyard with cards like Bojuka Bog, Nihil Spellbomb, and Relic of Progenitus to take out the Ghostly Flicker with Mnemonic Wall's ability on the stack. This is all fine and dandy until Esper Sage finds the second Ghostly Flicker of course.

here are some serious downsides to this deck at the moment. First, it is incredibly click intensive. While I have not piloted the deck, I have had my face pummeled by it a few times in tournaments. I always force my opponents to actually win instead of scooping up my virtual cards. The combo takes quite a bit of time, and someone who is not practiced with the deck could lose to the clock.

The first few turns are an incredibly vulnerable time. Running Evolving Wilds and Azorius Chancery, Esper Sage often ends turns completely tapped out until it goes off. Being able to take out a Chancery (or Dimir Aqueduct) while also applying pressure can go a long way to knocking the legs out from the combo player. This might not be the most exploitable hole as failure to execute on the early advantage means that Esper Sage can recover and win, but it is still important to note that this deck takes a few turns to get its pieces in place.

Esper Sage also relies on creatures to win. Mono-Black Control is a popular deck that can take out a Mnemonic Wall or Sage's Row Denizen for good. Timing a Doom Blade just right (and working around Snap), MBC can leave Esper Sage in dire straits.

All that being said, if I were looking to grind the eight-person queues for the final week, there are worse options than Esper Sage Combo. The deck is resilient and plays one of the more bonkers mana engines in the format in Cloud of Faeries. And hey, who doesn't like alternate win conditions? Right?

So assemble the deck and start playing it now. For Suggestions in improving this deck feel free to leave your comments.

Thursday, August 6, 2015

MTG Pauper Perilous Affinity


Affinity is one of the best tier 1 decks in the format, noted for absolutely CRUSHING most blue-based decks. It can have an easy combo win with Atog, or just attack with a bunch of 4/4s and still easily win. This is a meta deck, for the most part: if there is alot of delver blue, play affinity and get free tickets.

THE DECKLIST



You can revise the sideboard as needed to accommodate the current meta game.

Monday, July 27, 2015

MTG Classic Pauper Elf Deck


The main strategy is to dump as many elves as possible, then play Distant Melody and draw a lot of other elves. If you can't combo out, just try beat down and you'll eventually win (or not).

Monday, March 16, 2015

MTG: White Soldier Aggro (Classic Pauper)


This Soldier deck is balanced for beat down and control. The key condition is simple, you keep attacking until you kill all the defending creatures with First strike. You can also get them out of the way by using Niveous Wisps to tap them before you declare attackers or you can send them to Exile with Journey to Nowhere.

Sunday, November 9, 2014

MTG: Jeskai Ascendancy Storm (Modern Combo)

Image via magic.wizards.com

This deck can actually win on turn 2. This combo is now being widely known as Ascendancy Storm where the basic engine is Jeskai Ascendancy + mana creature.

Sunday, February 2, 2014

MTG: Glass Cannon Deck (Modern Reanimator)


This is the Instant Reanimator deck also known as the Glass Cannon Deck because of the combo sensitivity which can easily be broken if you become too reckless. With this you can easilly cheat out Emrakul, the Aeons Torn or Griselbrand on the early stages of the game and win.

Monday, June 4, 2012

MTG: Cloudshift Golem Deck (Standard 2012)


For this deck the logic is very easy. Simply use Cloudshift to bounce blade splicer/wing splicer/master splicer to gain two golems and vapor snag if you want to cast them again from play.

Main Board (60)

Blue (14)
3 Mana Leak
4 Dissipate
4 Wing Splicer
3 Vapor Snag

White (23)
4 Cloudshift
4 Divine Deflection
3 Silverblade Paladin
4 Porcelain Legionnaire
4 Intangible Virtue
4 Blade Splicer

Colorless (23)
4 Glacial Fortress
4 Seachrome Coast
6 Island
9 Plains


Sideboard (15)

Blue (5)
2 Phyrexian Metamorph
4 Master Splicer

White (10)
2 Nearheath Pilgrim
2 Righteous Blow
3 Oblivion Ring
2 Fiend Hunter

Other Featured Cards:
Master Splicer
Wing Splicer

With Master Splicer in play your golems are pumped up and with wing splicer your golems fly! (o_o)



Also view the other decks for 2012 Standard format:

Tuesday, May 15, 2012

MTG: Vexing Delver Deck (Standard 2012)

What happens when you combine this nasty little creature to the standard delver deck of 2012?

You get an abomination. A very fast and aggressive deck that can also be defensive and can outsmart your opponent when the counter spells are properly used.

What Vexing Devil has in its favor is an insane potential damage to mana cost ratio. It can deal 4 damage for one mana and if the opponent would choose not to take that damage this critter can deal 4 damage every turn if unblocked. For a single red mana you get a creature with a power of 4 and 3 toughness? Talk about getting your money's worth.


Here is my build for a blue red Vexing Delver Deck for Standard of 2012:

Main Board (60):
Red (15)
2  Grim Lavamancer
4  Incinerate
4  Vexing Devil
1  Bonfire of the Damned
4  Pillar of Flame
Blue (21)
4  Gitaxian Probe
2  Vapor Snag
4  Mana Leak
3  Snapcaster Mage
4  Delver of Secrets / Insectile Aberration
4  Ponder
Colorless (24)
7  Island
6  Mountain
1  Batterskull
1  Runechanter's Pike
4  Sulfur Falls
1  Ghost Quarter
2  Desolate Lighthouse
2  Cavern of Souls

Side Board (15):

Black (1)
1 Dismember
Blue (3)
1 Tamiyo, the Moon Sage
2 Dissipate
Green (2)
2 Corrosive Gale
Red (9)
3 Arc Trail
4 Galvanic Blast
2 Combust

Deck analisys:

You won't find your spells hard to cast with this mana curve average 1.8 and you can just save your mana once you have drawn the Bonfire of the Damned.
This deck consist of 38% Blue and 27% Red with 36% Colorless cards.


Other Decks you may also want to check out:
Top 1 Delver Deck (Standard 2012) 
Gideon Jura Soldier Deck

Thursday, May 3, 2012

MTG: Top 1 Delver Deck (Standard 2012)



I don't even know if this is a controversial statement at this point, but I think Delver of Secrets is not just good, but both the best creature and the best card in Standard.

In a relatively short time, Delver of Secrets has grown into one of the most influential creatures—influential Magic: The Gathering cards—in recent memory (maybe history).

Here is my blue white Delver of Secrets Deck:

* Main Board (60)

Colorless (25)
1 Plains
4 Seachrome Coast
1 Batterskull
2 Sword of War and Peace
3 Moorland Haunt
1 Runechanter's Pike
9 Island
4 Glacial Fortress

Black (1)
1 Dismember

Blue (28)
4 Mana Leak
4 Ponder
4 Delver of Secrets / Insectile Aberration
2 Invisible Stalker
4 Snapcaster Mage
4 Gitaxian Probe
2 Thought Scour
4 Vapor Snag

Multi-Color (4)
4 Geist of Saint Traft

Red (2)
2 Gut Shot

* Side Board (15)
Blue (6)
1 Jace, Memory Adept
2 Phantasmal Image
1 Negate
2 Dissipate

Colorless (1)
1 Batterskull

Green (2)
2 Corrosive Gale

White (6)
1 Divine Offering
2 Timely Reinforcements
2 Celestial Purge
1 Revoke Existence
I have used this deck on Standard tournaments and have never lost. Although this is before the release of Avacyn Restored which can change the tide for Standard format this year.


What did good players think of Delver of Secrets?

This is something that I was interested in and a question I asked myself when I first realized how influential Delver of Secrets was becoming.

... did writers (in their various "Innistrad review"-type articles on the websites various) realize at the outset how good Delver might become?

Quiet Speculation:

"This is extremely marginal but if it's possible to set this up as an early 3/2 flier consistently, it may see some play."

ChannelFireball.com:

Luis Scott-Vargas rated Delver of Secrets a "2" ("niche card"), focusing on the card's awesome flavor (and I think we can all agree there is some nice Jeff Goldblum going on on the card), although he did speculate that it might be "sweet" and possibly where.

TCGPlayer.com:

Conley Woods was the most optimistic about the Insectile Aberration-to-be, rating the one-drop a"3" (his "backbone of Standard" level, comparable to Makeshift Mannequin or Mind Spring)... but acknowledged that some might see this as a stretch. While Delver of Secrets didn't make Conley's Top 10 list for all of Innistrad, it did make his "Top 3" mini-list for blue, saying it was one of the cards he was most interested in working on.

My goal isn't to call anyone out on this front, but more to illustrate that even the experts can miss (or at least underrate) some of the most powerful cards.

I think that in this case, that came from not realizing what a very little amount of tuning (playing lots of spells and a four-pack of Ponders) could do for the Delver.

So what makes the Delver so awesome?

Essentially, it redefines a lot of what it means to be a blue creature. Delver of Secrets is aggressive. It is a one-drop... you can play it before the stage in the game where you "need" to keep your lands open for Mana Leak or whatever. You can put other decks on notice (while threatening to take over with the aforementioned Mana Leak). And what was really underrated initially: Delver of Secrets hits hard!

Have you ever seen one of those draws where one player goes turn-one Delver of Secrets, turn-two two Delvers? I mean 9 damage coming in on turn three, over the top of potential blockers, is impressive almost unconditionally... but from a blue deck? Ka-pow!

Factor in all that stuff about holding back the old Mana Leaks, and you have something pretty special.

Did you ever come to the realization, looking at an Extended blue deck splash just for Tarmogoyf, that the age of Keiga, the Tide Star in tapout strategies might be over? Delver of Secrets is that, over and over again ten times.

Why is Gut shot on his deck?
(And how do I even cast that with my blue and white lands?)
Gut Shot is amazing in the Delver deck!

You can Gut Shot a small creature, tap out for Snapcaster Mage, and Gut Shot again.
Gut Shot is one of the best cards against the viable non-Delver of Secrets decks. Red-green variants from beatdown to Naya Ramp rely on cards like Birds of Paradise to get the jump on other decks. Gut Shot—being "zero" mana (especially in a deck that can't cast it legitimately)—lets a white-blue deck get a similar mana advantage, interactively, to a red-green deck advancing actively with an actual accelerating one-drop.

Other links you may also want to check out:
Vexing Delver Deck
Gideon Jura's Soldier Deck

Wednesday, May 2, 2012

MTG: Gideon Jura Soldier Deck


Gideon Jura is a very good card if you know how to use it. He’s not ridiculously broken, but he’s very good at what he does, and is one of the best balanced Planeswalker who's able to be used both defensively and offensively. With his reprinting in Magic 2012, Gideon Jura is now much more readily available, and where he was a $30 card before, he’s able to be purchased as a singleton for between $15-20 a copy. Considering that you rarely, if ever, would run more than 2 copies of him, suddenly budget deck brewers have a fantastic strong card to build around. It’s obviously no coincidence that Duels of the Planeswalkers 2012 so heavily featured Gideon. The 2012 Core Set was clearly built to favor White-heavy control decks.

Below is my sample version of a balanced deck containing Gideon.

Colorless (20)
18 Plains
2 Emeria, the Sky Ruin

White (40)
2 Veteran Swordsmith
4 Perimeter Captain
4 Ballyrush Banneret
2 Captain of the Watch
4 Aven Trailblazer
4 Gideon's Avenger
4 Preeminent Captain
2 Gideon Jura
2 Thraben Sentry / Thraben Militia
2 Righteousness
2 Oblivion Ring
4 Honor of the Pure
4 Veteran Armorsmith



Deck Analysis:

Average converted mana cost is 2.7 meaning it won't be too hard for you to get your soldiers into the battlefield.
Aven Trailblazer will ensure that you can both attack and defend from the air.
Emeria, the Sky ruin can return your dead soldiers back into the battle field on the begining of your upkeep during late game to ensure that you dont run out of creature on the battle field.

This deck is in Legacy format.

Combo:

Preeminent captain will make it very easy for you to fling Captain of the watch into the battlefield without paying for the high casting cost which will also trigger its ability to add three tokens who are instantly 2/2 with the captain's presence and would pump up your preeminent captain with +1/+1.

Perimeter Captain and Gideon's Avenger will ensure that you can defend Gideon Jura once you have activated his ability to force your opponent's creature to attack and when they do you can cast Righteousness to easily take our your opponent's toughest creature rendering him helpless on your next turn.

The Veteran Armorsmith and Swordsmith will also come in handy to pump up the offense and defense of your soldiers.


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