Tuesday, October 14, 2014

Hearthstone: Best Naxxramas Priest deck

This deck revolves around Wailing Soul silencing early-drop minions such as Zombie Chow, Ancient Watcher and Dancing Swords. If you have these in your hands, you’ll be fine. Ironbeak Owl is also a good card to keep if you don’t see Wailing Soul.

The Ideal Setup
While this deck comes alive during the midgame, it can be flexible enough to get yourself a Turn 6 kill.

THE CARDS

Holy Smite – Priest staple that can finish off any Holy Nova leftover or prevent one-off lethal situations

Power Word: Shield – Card draw, mainly

Zombie Chow – Early board presence that could chip off your opponent’s face fast as you wait for Wailing Soul to silence him—no free 5HP for you, worthy opponent.

Ancient Watcher – Who would kill Ancient Watcher early on? He usually just stays there while your opponent figures out what you’re gonna do with it.

Ironbeak Owl – Mainly for Sludge Belcher but you can use this to silence Ancient Watcher, Zombie, or Dancing Swords if Wailing Soul isn’t there yet.

Shadow Word: Death – Priest staple, especially for opponents like Druids who Innervate + Big Minion early in the game

Thoughtsteal – Card cycling and maybe you’ll get an awesome card from your opponent

Dancing Swords – Early 4/4 minion

Shadow Madness – Mainly for “borrowing” Sludge Belcher so your minions can attack to the face. Opponents usually plop Sludgie down by Turn 5 but by Turn 4, you already have Wailing Soul + silenced minions. Therefore, “borrowing” will do.

Chillwind Yeti – Nothing to silence about him and he’s an awesome 4/5.

Defender of Argus – As if silenced Ancient Watchers don’t deal enough damage already… Get this guy flanked between your watchers or Dancing Swords for bigger damage while putting up defenses.

Gnomish Inventor – Card draw. I cannot use Cleric or Acolyte because Wailing Soul may render them useless. Novice Engineer is too easy to kill, hence Gnomish Inventor.

Wailing Soul – The main guy. ’nuff said

Holy Nova – Board clear that heals your existing damaged minions.

Loatheb – Because Loatheb. He stalls your opponent and he has a 5/5 body.

Sludge Belcher – Most annoying taunt ever.

Cabal Shadow Priest – Steals nice minions like Armorsmith and Maexxna.

Sylvanas Windrunner – Scary minion that will make your opponent hesitate on playing Brawl or putting Ragnaros on board.

Ragnaros the Firelord – YOLO burst

Let me know if you have any ideas on how to make this deck better.

Hearthstone: Best Aggro Hunter deck build

The recent decision to revise Starving Buzzard and Leeroy Jenkins (see news about it here) made the Hearthstone current meta screech to a halt before moving along in a confused pace...


We ask Why, Blizzard, why?! :(

I’m saying this because I enjoy playing hunter and I cannot, think of why they would make a bird have a 3/2 body at 5 mana cost. The RPG player in me refuses to believe that in an alternate plane, this bird exists. The Earthen Ring Farseer is 3/3 for crying out loud. Are you saying this bird is as big as a cow?

In fairness to the game developers and designers, I’m sure they did their research and had a really good reason why they did this. We, hunters, just can’t help but feel that 5-mana 3/2 is too much. I’m still figuring out how to draw cards, now that I can’t wait for turn 5 just to draw. Loot Hoarder, you’re back on my short list.

I imagine Rexxar being told at the Inn that his favourite bird is no longer invited and the best thing they can do is put dear old Buzzard at the wait list.

Leeroy Jenkins, on the other hand, is a different story. It’s about time he gets revised, in my opinion. It’s only fair.

Here's a Deck list for reference if you wana play Aggro hunter. If played correctly this has an average of turn 8 kill.

Credits to Sylvan Hunter.

THE TACTICS

The goal of this deck is to secure an early win as soon as possible. If the game stretches on against control builds, your chances of winning will most likely vanish, and therefore you have to win fast. A starting hand with one Undertaker and Leper Gnome is a good one.

There’s only one Houndmaster in this deck. The idea here is you will only use him once and ideally on turn 4.

Playing traps is partly “mind games”. Know when to use traps to make your opponent react the way you want him/her to. Snake Trap ensures that there will always be a beast in play for Houndmaster and Kill Command. Three snakes already mean you have 3 damage on board; just don’t use it when you see your opponent with a Death’s Bite, for obvious reasons.

Kill Command and Leeroy Jenkins are your finishers. By turn 8, you can play Leeroy + UTH (which used to be doable at turn 7 before the revision). With the current influx of Shaman bots, UTH is a good card to have these days.

If you have any questions or suggestions, feel free to post them here.
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