Saturday, December 31, 2011

Warcraft 3: Orc Strategy TFT


Table of Contents
1. Introduction
2. Heroes
3. Blademaster
4. Going Tier 3
5. Team Games (AT 2s)
6. Units to get in Regular Games





1. Introduction
This is a guide about orc and how to play it in solo and in 2s games. My first 300 games on warcraft 3 were played on orc because I wanted Shaman icon really bad, like 90 of those are actually losses from playing in RT 3s and Solo (mass windies every game) This guide will explain some basics and other stuff. Anyways, enjoy.


2. Heroes

:: Blademaster
The Blademaster is the most imbalanced hero in the game, so this is the #1 choice for first hero in any game you might be playing (except 3s, most people will use Tauren Chieftain, Farseer or Panda (Depending on strategy attempted) Anyway, it's a good idea to use ALL The inventory slots, and give your TP scroll to Your Shadow Hunter or Tauren Chieftain, as your Blademaster can easily escape with his imbalanced FREE invisibility boots spell. (Wind Walk if you’re dumb)
:: Shadow Hunter
I consider The Shadow Hunter a very good moving equipment for your blademaster. The moving equipment can cast heal, which will allow your blademaster to survive, and can also cast hex, which will disable opponents for your blademaster to kill (INSTANTLY), more of a reason to use it to stop your opponent from teleporting away. Shadow Hunter is a great MUST hero depending on your ally or your opponent.
Versus Orc: Only if BM Mirror, go SH.
Versus Elf: Only if they don't go Talons, go SH.
Versus Undead: Prefer SH as a third hero, as TC's stomp is needed to kill fiends.
Versus Human: Prefer TC's Shockwave, but Shadow Hunter is also applicable depending on who your playing and if you really need hero killers. (If they quick expo, SH is the way to go.)


:: Tauren Chieftain
TC is a beast, unless your getting nuked to death instantly in every battle. TC is most effective at level 3, with shockwave or stomp. Tauren Chieftain can be used as a singular hero in 3s to mass Grunts or Headhunters. Can be in 2s to go Tauren Chieftain HH with Potm Hunts. (which AOE owns if your having trouble countering the crap mass strategy)
Tauren Chieftain is a deadly force to anyone who stands in its way.

:: Far Seer
Who the hell uses Far Seer when you have imba BM and SH and TC to go AFK on your opponent's heroes?

3. Blademaster: Using him as a dota hero.
It's always a good idea to have critical strike ready.
The blademaster, of course, is the most imbalanced hero. It's a good idea to creep the goblin camps on gnoll wood, as the crappiest drop is ring of protection and other than that you can get claws, gloves of haste, and circlet. You don't always buy boots, but it is a suggested item. At level 3, get level 2 windwalk, but at level 5, get level 3 critical strike, as it is much more effective then a crappy level 3 windwalk which is almost just the same as a level 2 windwalk. Always have the claws, gloves, and extra damage items on the Blademaster, while the Shadow hunter or Tauren Chieftain is equiped with scrolls and otherwise effective items (Tauren chieftain needs invulnerable potion). ALWAYS choose Blademaster first. Even versus Undead, Far Seer us hardly useful anymore as wolves are week, and all he does is shoot 20 damage lightning balls. Only Blademaster can go chop down the fiends while raiders ensnare.

4. Going Tier 3
Only two reasons you might go Tier 3. Either for Berserkers, or for Tauren in 3s. Sometimes in solo you can also do so after getting an expo, but otherwise nothing else will matter because you can just manage your grunts, Raiders, Kodos, and Spirit Walkers well enough. I don't consider Bloodlust effective at all, it's easily stopped and easy to counter because it's just a simple buff. Troll Witch doctors are also easy to counter, just attack the wards.


5. Team Games
My suggested team is Orc/Human, which is quite an insane combo considering both players are good. Blademaster and Archmage harasses the opposing elf or human the best they can, giving time for tech. Grunts and Footies to support. Time to tech is for Shadow hunter and mountain King. The point of Orc/Human is the heroes, MK, SH, and BM. Archmage is there for a tank to creep. Once The 2nd heroes pop out, you can either finish the opponents off or creep stronger creeps together, I.E. Twisted Meadows Shop. Human goes Dual Sanctum Breakers in mirror, or gets Rifles/Single sanctum priests versus most other matchups.
Another suggested is Orc/Night Elf, it will allow you to give Night elf Kotg Pool mass or Potm mass depending on situation. Versus NE/UD ONLY I suggest a TC HH/POtm hunts mass, which I will not be giving a build for in this guide, cause I am very much focused on the Blademaster. Night Elf never goes bears, as the orcs are already a bunch of meet, just mass Dryads, while orc supports with raiders, grunts, spirit walkers. In a mirror match, orc does not need to get walkers because the dryads will dispel instantly, just single rax Beastiary and pool to your ally allowing them to go triple lores mass dryads, and push the opponent elf with DH/Naga and BM/SH. Versus UD/NE you will want to get BM/TC for stomp, but TC HH is suggested unless you get a very anti UD/NE map like Avalanche, where your harass of BM/DH will go berserk on the opponent elf. Please note: UD/NE is assuming they Mass Hunts and fiend’s pool.


6. Units to get in Regular Games
I suggest a combination of raiders/grunts/spirit walkers, something like Grubby. You might think orc is hard to micro, but it's really just attack ground and micro raiders/heroes to kill the other player's heroes. (in UD's case, I suggest aiming fiends then hexing the DK so he can't heal)

Saturday, June 4, 2011

HoN: Heroes of Newerth - Predator Guide

Looking for a guide to pawn your opponents with Predator in Heroes of Newerth?
Well you came to the right place! :D
Predator

 Attributes: 25/18/15
Statgain: 2,5/1,9/1,75
Movementspeed: 300
Basearmor: 1.52
Range: 100



Skillset:

Venomous Leap

The Predator leaps toward an enemy unit, then strikes them with venomous claws. The enemy takes some damage and is slowed briefly.






Type: Physical
Range: 650
Cast Time: 0.7 Seconds
Mana Cost: 90
Cooldown: 20.0 / 17.0 / 14.0 / 11.0 Seconds
Required Level: 1 / 3 / 5 / 7

Activation:
Leaps toward target, dealing 75 / 125 / 175 / 225 Magic damage and applying Venomous for 2 / 3 / 4 / 5 seconds.

Venomous Effects:
40% Movement Slow

Note:
However the damage is not physical, it will be still strong when ganging early game.
Normally you want to jump into the teamfight with this, however initiating can be dangerous, especially with a team full of chickens.




Stone Hide

The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his armor temporarily.






Mana Cost: 75
Effects: Dispels debuffs and applies Stone Hide to self for 3/3.75/4.5/5.25 seconds.
Stone Hide Effects: +3/+6/+9/+12 armor and Magic immunity during the duration.
Cooldown: 15 seconds

Note: Grants magic immunity and +armor, quite obviously boosts your chance of survival.
Best used when you can evade spells by activating. (javelin, rockets, ....)
or when the big AOE clash begins (at teamfight-startings)
Physical disables will still smash you.


Carnivorous

The Predator feasts on his opponents flesh with each attack, allowing him to topple the mightiest warriors. Each attack damages opponents for a percentage of their current Health, and heals the Predator based on the damage dealt.





Passive
Required Level: 1 / 3 / 5 / 7
On Attack
Deals Physical damage to targets equal to 4 / 5 / 6 / 7% of their current Health and heals you for the same amount.
Does not work on Boss units.

Note: Inbuild-Lifesteal with insane damageoutput.
If you are low in health in a teamfight, jump on another target. The best would be fully healed strength type target and feast on him.




Terror

The Predator roars, instilling terror in nearby enemies, reducing their armor. Allies who attack enemies affected by terror will receive increased attack and movement speed.





Action:Target Self
Type:Enemy Heroes
Type: Physical
Radius: 450
Cast Time: 1.0 Seconds
Mana Cost: 50 / 75 / 100
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16

Activation
Applies Terror to targets in radius around self for 20 seconds.

Terror Effects
-2 / -4 / -6 Armor
When attacked, buffs attacker's attack speed by 20 / 40 / 60 and movement speed by 15% for 4.5 seconds

Note: Pretty spam-able, suits Predator's small mana pool.
Used to open a team fight, the AOE is pretty small though, try to infct as many as possible.



Skillbuild:
1. Carnivorous
2. Venomous Leap / Stone Hide
3. Carnivorous
4. Venomous Leap
5. Carnivorous
6. Venomous Leap
7. Carnivorous
8. Venomous Leap
9. Stone Hide / Venomous Leap
10. Terror
11. Terror
12. Stone Hide
13. Stone Hide
14.Stone Hide
15. Stats
16. Terror
17. - 25. Stats

Stone Hide at level 2 if you fear gangs in forest.
generally, it also assists your jungling, but not much tbh.
Maxing venomous leap on level 8 makes you a even more terrific ganger though.


Itembuild:

Startgear:


Primarily, I am using this build for jungling, however this could also work for laning.

NEXT:




 YOU NEED A COURIER. (Bought by an ally of course)
As soon as you hit 500g, get:

 , but also bring health potions if you got really screwed.

__________________________________________________
OPTIONAL:
x 2
 Nice health boosts, +agi is needed and +int also contributes.
__________________________________________________
   


Luxury:
  

OPTIONAL PART 2:



Explanation:

Alchemist Bones: Increases your gold per minute, gives attack speed. IMHO best item on predator.
Best used on Vagabond Leader (the big one in the creep set where 1 creep can slow you).
2. best: minotaur, skeleton boss.

Steamboots: no brainer, you need attack speed, you need health.
Phaseboots can own, but there are inferior on predator.

Insanatarius: This item fits predator the best. str+damage+attackspeed boost
Hilarious nice stats for such a cheap prize. (yes I know its balanced because of the true damage)

Bracers: You need health? Get them.
Makes your item slot coordination very difficult though.

Heart or Shieldbreaker first?
Do you need hp like hell cause the enemy team is full of AOE and/or focuses you?
get behemoth heart. 3 people focusing you still need ages to kill you.

Are facing an already squishy team with low armor heroes?
Get shieldbreaker to ultimately stomp them into the ground.
Shieldbreaker doesn’t work well against enemy carries though, cause they already got that huge amount of armor.


deamonic breast plate versus savage mace:
savage for pure dps (and anti carry)
deamonic breast plate: support your carry and simply get un-killable and also boots your dps.



Abyysal Skull: If you need additional lifesteal to compete against other carries, get one.
Make sure no one else in your team does.
Your role drifts even more to support now. When getting abyssal, make sure that you get breatplate too, and stay next to the other carry/carries.
Also only buy this when your team has AT LEAST 1 other melee carry (the more the better)
I dont really think you will need more lifesteal, but its situational.




Items I didnt consider:


HELM OF THE BLACK LEGION
Greatly helps you to survive, especially with Insanitarius, no question about that.
HOWEVER, you pay a HUGE load of money for that "block damage" feature, which doesn’t scale much into lategame. And in early game, you will only be present for gangs next to your forest.


the 300hp are easily obtainable by buying the 1100 gold hp booster alone (and make a behe-heart out of it) or 2 bracers.


The regen is completely unneeded at the time you get HotBL. 
It also doesnt give any stats / +damage.
And you are not a tank but a damage dealer.
I advise you not to buy one.


FROSTBURN
first off, shieldbreaker is superior.
Secondly, it just got nerfed and you need 5 attacks to fully achieve the 15% slow.
The stats are nice, so is the as and the ms, but I consider other items as more useful.
In a situation where shieldbreaker isnt superior (mass enemy carries), lifesteal probably is.
DONT BUY.   


RIFTSHARD
savage mace is superior here. 
A good item on pred non-the-less


SHRUNKEN HEAD
optional, never bought it, I think there are better items for your 6 slots.
I think 1 immunity is enough. Still a good item.


Gameplay:

I really recommend jungling, this is what the skill build is made for.
And I recommend it from level 1, its hard at first and you need a lot of pulls, but its doable.

Unless: -Your teammates cant handle 2 solo lanes. (unlikely)
-Your pullspot is warded, so no new creeps spawn. And you cant effort wards to counter ward. (even more unlikely)
-Your enemies are hardcore-jungle-gangers.

So what to do?
Start by killing the easiest creep set, either finish it or leave it alone to reach the creep set at the bot/top lane to pull it.
You surely saw before, that the creep sets which are located the nearest the bot(for the left side) or top lane(the right side)
can be pulled into the lane.

To pull them, run next to them at either X:15 or X:45 secs game time and run into the lane.
Now the creeps will start fighting your allied creeps instead of you. (chop off the tree on the left site, it can block your view)
Now auto-attack the creep with the most health, to generate health for yourself but MAKE SURE you get the last hit(and thus the gold).

Let the courier transfer you health (if needed), and the +15 gloves as soon as you hit 500gold.
Attackspeed is what you benefit most from early.

Also look into other jungling guides which explain pulling WAY better.

General jungling hints:
-Before finishing a creep, check the gametime, if its X:40-X:53, kill the creep outside the creepcamp (or this spot be refreshed).
If its X:50-X:54, run away from the creepcamp and stack them.
(also see other guides for creep stacking)
-Until level 3, your jungling abilities are quite low, but you can already clear a WILDHUNTER creepset on lvl 1. (can does not mean you should)
-Catman camps are your worst nightmare  .
-On the legion side, you can also pull a creepset (the one far the left, not the easiest) into the middlelane (at X:27/X:57, if I recall correctly), make sure you tell your mid-ally if you do, cause he will be surprised otherwise.
-Predator ganging from the woods is super-effective due to his leap. If bot or mid is pushed and your ally can slow/stun, your chances for killing someone are extremely high.
(very effective against soulstealer, an early death totally rapes their laning-phase)


Later on:
Join teamfights after you bought you insanitarius, keep farming, keep rocking.
Try to win. Use alchemist bones.
Homecoming let you evade gangs or lost teamfights.
Stone hide + homecoming stone ---> ZAAP. unless you die because of your health, that is.

In teamfights, take out squishy target and switch to hp monsters if you need a lot of regen.
And dont turn back when you get focused by 2 or even 3 (unless your farm was bad ^^),
because as soon as you turn back, your regen will stop and they will take you out.

Whilst when you autoattack them, you will regenerate lot of health and thus take a lot more damage.
Not to mention to you can not only hold yourself, but also defeat them and kill them.
Hope for teammates to help you, if they wont, run away after activating STONE HIDE and try to juke them.



Helpful Allies:
All kind of slowers, stunners and supporters, DOH.
Special mention: Glacius, the aura assists you greatly (very low mana pool, spamable spells)
slow+disable on the enemy team, an aoe ulti which draws A LOT of attention. (and slows)


Bad enemies:
Slowers are definitely your worst nightmare (apart from catman soldiers when you are level 3) Frostburn to some extent, but especially Frostfieldplate are disturbing you heavily.
Night Hound is also pretty heavy, in his smoke you are vulnerable + his damage is ridiculous when he is backstabbing you.
Even worse than night hound is Pandamonium, all of his skills are physical-disables, and thus the definition of your nightmare.

Sunday, May 22, 2011

DoTA LoD OMG Killer builds

Do you want the best skill combinations for DoTA LOD?
Well it’s your lucky day! You came to the right place.

The List:
OMG MODE BUILDS: (NO GLITCHING, NO BANABLE SKILLS)

DAMAGE PER SECOND:
-------------------------------------------------------------------------------
Damage Mass:
------------ MELEE
#1 - Empower,Morph, Overpower and Grow (Preferbly on Rooftrellen)
#2 - Tidebringer, Empower, Devour/Command Aura + Crit and Grow (Cleave Build, two E hotkeys however)
#3 - Refraction, Jinada, Empowering Haste and Nether Strike
#4 - Refraction, Empower, Tidebringer and Vendetta

------------ RANGE
#1 - Jinada, Morph, Devour/Command Aura + Crit and Grow (Double Critical)
#2 - Refraction, Devour/Command Aura + Crit, Morph and Grow
#3 - Empowering Haste, Devour/Command Aura + Crit, Morph and Grow


-------------------------------------------------------------------------------
Armour Reduction: (RANGE ONLY)
------------ RANGE
#1 - Meld, Empowering Haste, Ensnare and Amplify Damage
#2 - Meld, Gush, Presence of the Dark Lord and Amplify Damage (Along with Desolator and Assault Curiass it is the heaviest possible Armour reduction build)
#3 - Gush, Empowering Haste, Devour/Command Aura + Crit and Amplify Damage
#4 - Gush, Timelock, Empowering Haste and Amplify Damage
#5 - Gush, Presence of the Dark Lord, Empowering Haste and Amplify Damage

-------------------------------------------------------------------------------
Illusions:
------------ MELEE
#1 - Mirror Image, Juxtapose, Frostmourne and Rupture
#2 - Mirror Image, Juxtapose, Reality Rift and Viper Strike (Two R hotkeys)

------------ RANGE
#1 - Mirror Image, Juxtapose, Ensare and Amplify Damage
#2 - Mirror Image, Conjure Image, Ensnare and Amplify Damage
#3 - Mirror Image, Conjure Image, Juxtapose and Rupture (Two R hotkeys)
------------------------------------------------------------------------------
Fast Damage:
------------ MELEE
#1 - Frostmourne, Empower, Timelock and Shapeshift (Two E hotkeys)
#2 - Fury Swipes, Feast, Timelock and Shadow Dance
#3 - Fury Swipes, Timelock, Empower and Shadow Dance
#4 - Fury Swipes, Overcharge, Timelock and Shadow Dance
#5 - Morph, Overpower, Empower and Grow (Preferbly on Rooftrellen)

------------ RANGE
#1 - Overpower, Backstab, Windwalk/Blink and Marksmanship
#2 - Overpower, Morph, Backstab and Marksmanship
#3 - Fury Swipes, Timelock, Geminate Attack and Marksmanship (Passives)
#4 - Overpower, Timelock, Ensare and Grow
#5 - Overpower, Arcane Orb, Essence Aura and Permanent Invisiblity
#6 - Overpower, Take Aim, Psi Blades/Windwalk/Blink and Impetus
#7 - Beserkers Blood, Feast, Overcharge and Marksmanship

===============================================NUK ING:
===============================================Dam age:
------------MELEE

#1 - Dragon Tail, Maeldict, Windwalk/Blink and Laguna Blade or Death Ward
#2 - Dragon Tail, Maeldict, Decripfiy and Laguna Blade
#3 - Dragon Tail, Maeldict, Magic Missile and Laguna Blade
#4 - Waveform, Hoofstomp, Double Edge and Viper Strike
#5 - Meat Hook, Double Edge, Hoof Stomp and Culling Blade

------------RANGE + MELEE

#1 - Decripify, Maeldict, Windwalk/Blink and Laguna Blade
#2 - Maeldict, Fissure, Storm Bolt and Permanent Invisiblity
#3 - Shadow Poison, Quill Spray, Essence Aura and Ball Lightning
#4 - Magic Missile, Maeldict, Windwalk/Blink and Viper Strike
#5 - Sticky Napalm, Essence Aura, Blink and Pulse Nova (Preferbly on Ogre Magi)
#6 - Homing Missile, Strgwyr's Thirst, Global Teleport and Assassinate (Preferbly on Warlock for it's good int/str stats)
#7 - Waveform, Stormbolt, Fissure and Epic Centre

===============================================
TANKING: (MELEE ONLY)
===============================================
Pure Tanks:
-------------------------------------------------------------------------------
#1 - Backtrack, Blur, Morph and Great Fortitude/Reincarnation
#2 - Bristleback, Blur, Morph and Greatfortitude/Reincarnation
#3 - Repel, Blur, Bristleback and Reincarnation
-------------------------------------------------------------------------------
Damage Tanks:
-------------------------------------------------------------------------------
#1 - Morph, Return, Dispersion and Great Fortitude/Burrowed Time/Reincarnation
#2 - Counter Helix, Bloodbath, Bristleback and Burrowed Time/Reincarnation
#3 - Sticky Napalm, Essence Aura, Blink and Pulse Nova (Use with Ogre Magi or any other high str/int heros)
#4 - Counter Helix, Return, Bristleback and Great Fortitude/Burrowed Time/Reincarnation

===============================================
MISCELLANEOUS BUILDS:
===============================================
#1 - Global Teleport, Meat Hook, Land Mines and Nether Swap
#2 - Land Mines, Stasis Trap, Vaccum and Remote Mines
#3 - Quill Spray, Shadow Poison, Essence Aura and Ball Lightning
#4 - Bloodrage, Toss, Nightmare and Sunder (Teamkill build, two T hotkeys)
#5 - Morph, Backstab, Overcharge and Marksmanship (Morph str to agility)
#6 - Bladefury, Rot, Empowering Haste and Reverse Polarity
#7 - Tidebringer, Empower, Great Cleave and Grow (185% cleave without battlefuries)
#8 - Thunderclap, Degen Aura, Blink and Eye of the Storm


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Thursday, May 19, 2011

Warcraft Binders Gold

If you are playing Binders on Warcraft 3 and you’re wondering how the other players are getting all those hard binds during the early part of the game.
Then you haven’t read this article yet.

Yes, there is an easy way to get gold from binders.
The secret is easy.

At the start of the game you need to secure 8 pieces of lumber.

You go to the shop at your base and purchase an item named Red Pocket.

After each round is over and you have returned to base do not waste time waiting for the next round to start.

Click the attack button and start attacking your pet. You should get a sufficient amount of gold each time you do this.

Just continue this until you are satisfied with the gold that you have.


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Please leave a comment and feel free to share with your friends. Thanks! :)

Tuesday, May 17, 2011

Bleach vs OnePiece Secret heroes

Did you know about the secret characters on Bleach vs Onepiece?

Yes, there are secret characters on that Warcraft 3 map namely Uchiha Sasuke, Squall Lionheart, Cloud Strife, Aizen Sousuke and many more.
How to get Sasuke Uchiha?
How to get Squall and Aizen?

If you think there’s a cheat on how to get them well… There’s really no such thing.
You can only get the characters above by chance and the most common would be Uchiha Sasuke at the rate of 20% for a 3 versus 3 game.
You have 2 chances per game. To try your luck at the start of the game you need to type:
-random
If you don’t get any of them on the first try.
Wait for the other players to pick first before trying again by typing:
-repick

The chances may vary depending on how many players are involved and on which map you are playing.

  • Bleach vs One Piece v2.08b = Has a high chance to get Sasuke and Squall
  • Bleach vs One Piece v2.09b = Lowest Chance to get all secret characters but Aizen comes up more often than the others.
  • Bleach vs One Piece v2.11b = High chance to get Squall, Medium chance for the others and a very low chance to get Cloud.

If you don’t believe this article then feel free to try the map on Single player and add some AI while testing the map.
If you have discovered an easier way to get the secret characters then feel free to post a comment to help the other players enjoy the game.


(
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Tuesday, May 10, 2011

Binders List Of Combination - Complete

Binders Combine guide (ClicK CTRL - F For A Quick Search)
Map Version: Binders v3.0 (Final).w3x
Download URL: http://www.epicwar.com/maps/48615/



Binders Combine guide (ClicK CTRL - F For A Quick Search)


Level 2 Binds:


  • Basic Fighter * 3 = Militia Commander

Level 4 Binds:


  • Militia Commander * 2 = Secret Spy

Level 5 Binds:


  • Dire Wolf + Steel Golem = Armored Wolf
  • Disciple of Fire + Secret Spy = Bat Flame
  • Knight + Magician = Battlemage
  • Dire Wolf + Mystical Eye = Big Bear
  • Horse + Steel Golem = Bird Man
  • Disciple of Fire + Hazardous Chemical = Burning Spill
  • Horse + Knight = Cavalry
  • Mystical Eye + Sea Lord = Chaos Crab
  • Dire Wolf + Knight = Chaos Knight
  • Horse + Magician = Conjuror
  • Hazardous Chemical + Steel Golem = Deformed Golem
  • Dire Wolf + Magician  = Druid
  • Horse + Marine  = Dyrad
  • Magician + Marine  = Electric Mage
  • Mystical Eye + Secret Spy  = Elemental Revenant
  • Knight + Secret Spy  = Elite Knight
  • Mystical Eye * 3  = Eye of Chaos
  • Disciple of Fire + Knight = Fighter of the Flame
  • Disciple of Fire + Dire Wolf = Fire Seer
  • Disciple of Fire + Horse = Flame Cavalry
  • Disciple of Fire + Steel Golem = Flaming Golem
  • Sea Lord + Steel Golem  = Giant Jungle Beast
  • Hazardous Chemical + Sea Lord = Hydra
  • Hazardous Chemical + Marine  = Hydralisk
  • Hazardous Chemical + Secret Spy = Infected Drake
  • Magician + Mystical Eye = Mage of the Wilds
  • Disciple of Fire + Magician = Magical Fire Breathing Dragon
  • Horse + Mystical Eye  = Magical Sheep
  • Magician + Steel Golem = Mana Golem
  • Knight + Marine = Mechanical Knight
  • Hazardous Chemical + Horse = Mutant Horse
  • Marine + Sea Lord = Naga Archer
  • Knight + Sea Lord = Naga Myrmidon
  • Hazardous Chemical + Magician = Necromancer
  • Dire Wolf + Marine = Night Rider
  • Mystical Eye + Steel Golem = Plated Ogre
  • Disciple of Fire + Mystical Eye = Projectile of the Sun
  • Marine + Steel Golem = Rock Blaster
  • Dire Wolf + Horse = Satyr
  • Horse + Sea Lord  = Sea Horse
  • Dire Wolf + Sea Lord  = Sea Wolf
  • Marine + Mystical Eye  = Siege Tank
  • Magician + Sea Lord  = Siren
  • Hazardous Chemical + Knight  = Skeletal Knight
  • Dire Wolf + Secret Spy = Skink
  • Disciple of Fire + Sea Lord = Steam Being
  • Knight + Steel Golem  = Stone Man
  • Magician + Secret Spy = Strange Magician
  • Disciple of Fire + Marine  = Terran Firebat
  • Hazardous Chemical + Mystical Eye = The Forgotten One
  • Knight + Mystical Eye = Warrior of the Wilds
  • Marine + Secret Spy = Wyvern
  • Dire Wolf + Hazardous Chemical = Zergling
  • Secret Spy * 3 = hypeX

Level 6 Binds:


  • Necromancer + Secret Spy ................................= Banshee
  • Eye of Chaos + Hydra .........................................= Chaos Hydra
  • Dyrad + Satyr ......................................................= Cow Man
  • Chaos Knight + Skeletal Knight .........................= Death Knight
  • Elemental Revenant + Skeletal Knight .............= Death Revenant
  • Magical Sheep*2 + Secret Spy ...........................= Denjira - Master of Sheep
  • Druid + Hydralisk ................................................= Draenei Magician
  • Druid + Elemental Revenant ..............................= Earth Revenant
  • Battlemage + Stone Man .....................................= Elite Warrior
  • Rock Blaster + Terran Firebat ...........................= Fire Truck
  • Elemental Revenant + Flaming Golem .............= Flame Revenant
  • Burning Spill + Sea Wolf ......................................= Flaming Makrura
  • Mage of the Wilds + Warrior of the Wilds .........= Force of Nature
  • Deformed Golem + Electric Mage ......................= Frankenstein
  • Giant Jungle Beast + Hydra ................................= Giant Spider
  • Satyr + Secret Spy ................................................= Gryphon
  • Cavalry + Warrior of the Wilds ...........................= Holy Knight
  • Infected Drake + Wyvern ....................................= Infected Wyvern
  • Terran Firebat + Zergling ....................................= Infested Terran
  • Magical Sheep*2 + Mutant Horse .......................= Kirby64
  • Basic Fighter + Projectile of the Sun + Warrior of the Wilds................= Kyonite (END BIND)
  • Mana Golem + Necromancer ...............................= Lich
  • Conjuror + Skink ....................................................= Magical Lizard
  • Chaos Crab + Siege Tank ......................................= Mechanical Mammoth
  • Naga Archer + Naga Myrmidon ...........................= Naga Lord
  • Night Rider + Secret Spy .......................................= Night Shadow
  • Electric Mage + Plated Ogre ..................................= Ogre Rider
  • Bat Flame + Bird Man .............................................= Pyromancer Wyvern
  • Mechanical Knight + Sea Horse ..............................= Rusty Machinery
  • Big Bear + Mystical Eye ...........................................= Sand Beast
  • Elemental Revenant + Sea Horse ...........................= Sea Revenant
  • Elite Knight + Infected Drake .................................= Skeletal Warrior
  • Magical Fire Breathing Dragon + Mystical Eye ....= Sky Dragon
  • Dyrad + Secret Spy ..................................................= Spirit of Nature
  • Electric Mage + Elemental Revenant ....................= Storm Revenant
  • Dyrad + Giant Jungle Beast ....................................= Troll
  • Armored Wolf + Steam Being = ..............................Tuskarr Zombie
  • Plated Ogre*2 = ........................................................Two-Headed Ogre
  • Elemantal Revenant + Siren ...................................= Undead Siren
  • Fire Seer + Strange Magician .................................= Warlock
  • Hydralisk + The Forgotten .....................................=Zerg Cerebrate

Level 7 Binds:


  • Gryphon + Pyromancer Wyvern .............= Burning Royal Bird (END BIND)
  • Eye of Chaos + Troll ...................................= Crazy Voodoo Troll (END BIND)
  • Elite Warrior + Mechanical Mammoth ....= Destroyer Magnataur (END BIND)
  • Fire Truck + Rusty Machinery .................= Doom Tank (END BIND)
  • Fighter of the Flame + Flame Cavalry + Projectile of the Sun...= Flame Lord (END BIND)
  • Tuskarr Zombie + Warlock .......................= Hell Walker
  • Eye of Chaos + Magical Fire Breathing Dragon = Lord of Destruction
  • Flaming Makrura + Ogre Rider ................= Magnificant (END BIND)
  • Eye of Chaos + Flaming Golem .................= Master of Pain
  • Force of Nature + Spirit of Nature ...........= Nature (END BIND)
  • Chaos Crab + Projectile of the Sun ...........= NewbieNub (END BIND)
  • Eye of Chaos + Necromancer ....................= Queen of Torment
  • Magical Lizard + Sand Beast .....................= Sand Devorour (END BIND)
  • Troll + Undead Siren ..................................= Spirit of Doom (END BIND)
  • Death Knight + Holy Knight ......................= Supreme Knight (END BIND)
  • Frankenstein + Holy Knight ......................= The Incredible Hulk (END BIND)
  • Banshee + Skeletal Warrior .......................= Undead Guardian
  • Infected Wyvern + Sky Dragon .............= Undead Lord of Dragon (END BIND)
  • Draenei Magician + Lich .........................= Underworld Conjuror (END BIND)
  • Banshee + Night Shadow ............................= Vengeance

Level 8 Binds:


  • Giant Spider + Lich ......................................= Crypt Lord (END BIND)
  • Master of Pain + Vengeance .......................= Demon Lord (END BIND)
  • Cow Man + Two-Headed Ogre ...................= Milka Revenge (END BIND)
  • Elite Warrior + Tuskarr Zombie .................= Xantrax (END BIND)
  • Denjira - Master of Sheep + Sky Dragon ...= [w]In[D] (END BIND)

Level 9 Binds:


  • Mechanical Mammoth + Infected Wyvern = Balerius (END BIND)
  • Chaos Hydra*2 ...............................................= JellyFIsh (END BIND)
  • Denjira - Master of Sheep + Kirby64 ..........= ShrooMs (END BIND)
  • Eye of Chaos + Kirby64 .................................= YOoYOo (END BIND)

Level 10 Binds:


  • Hell Walker + Queen of Torment .................= MaGic (END BIND)
  • Hydralisk + Infested Terran*2 + Zerg Cerebrate + Zergling .....= The Overmind (END BIND)
  • Death Knight + Frankenstein + Naga Lord ..............= Vespa (END BIND)

Level 11 Binds:


  • Lord of Destruction + Master of Pain + Queen of Torment = Blue_fir3 the Uber (END BIND)
  • Lord of Destruction + Undead Guardian .....................................= Quanyang (END BIND)

Level 12 Binds:

Death Revenant + Earth Revenant + Flame Revenant + Sea Revenant + Storm Revenant
= Mask of the Element



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